Heavy Update ist erschienen

    • Official Post

    HLPortal.de meldet dass das grösste Update in der Geschichte von TF2 erschienen ist.


    Der Patch bringt 35 brandneue Achievements für den Heavy, mit denen sich drei alternative Waffen freischalten lassen. Dazu kommt eine Community-Map, eine neue Payload-Map und ein neuer Spielmodus namens Arena, wofür fünf Levels mitgeliefert werden. Eines davon hat auch einen komplett neuen Look. Neben den zahlreichen neuen Features gab es auch ein paar Bugfixes.

    [*]Added 3 Heavy unlockables
    [*]Natascha, The Sandvich, The Killing Gloves of Boxing
    [*]Added 35 new Heavy achievements
    [*]Added Arena game mode
    [*]5 arenas: Lumberyard, Ravine, Well, Granary, Badlands
    [*]Added cp_steel, a community map by Jamie "Fishbus" Manson
    [*]Added server map timeleft to upper right of scoreboard
    [*]Added new firing sounds to The Backburner
    [*]Removed the Custom Tab in the serverbrowser, and added the Tags field to the base Internet Tab
    [*]Increased The Kritzkrieg's uber-charge rate bonus from 10% to 25%
    [*]32 player servers can now support an extra slot of SourceTV
    [*]Made the freezecam item panel description easier to read
    [*]Players now broadcast whether they chose a team directly or use autoteam
    [*]Added proper handling of cart blocking recognition to Payload maps
    [*]Bug fixes
    [*]Fixed bug where switching from flaregun-wielding Pyro to another class meant you didn't get a full ammo loadout on first spawn
    [*]Fixed Spy watch arm not using team skins
    [*]Fixed weapon switching preventing you from using secondary attacks for a 0.2s window after the primary became available
    [*]Fixed players getting stuck in a bad animation state when class switching while spinning the minigun
    [*]Fixed a loophole that allowed players to pickup weapons of other classes
    [*]Fixed a bug that resulted in players earning more crit chance bonus in large, single damage events than they are supposed to
    [*]Fixed an issue with the floating HUD +X health indicators that resulted in them appearing incorrectly
    [*]Fixed a bug which caused the minigun spinning & firing sounds to occasionally stop while the Heavy was still firing
    [*]Fixes the Loadout player model panel causing the in-game player facial animation to perform incorrectly
    [*]Fixed spectators not having the target ID labels display correctly
    [*]Fixed the cart alarm sound occasionally getting stuck on in Payload maps

    Quelle: http://www.hlportal.de/?site=news&do=shownews&news_id=6268

    Developer | deh-vel-up-ur


    1 a person or thing that develops stuff: in e.g. software developer, someone having knowledge of a particular topic beyond the level of knowlegde needed for ordinary usage of that topic

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