UT3 Sammelthread

  • Patches
    - UT3 BETA Patch 1 - ESReality News
    - UT3 PATCH 1.1 OFFICIAL - Epic - BeyondUnreal - unreal-fte - 4players.de (11.12.2007)


    Tools
    - rK Demowatcher - "http://www.pumpt.net/rK's DemoWatcher V2.0BETA.exe"
    - Custom Crosshairs for UT3 (Erklärung im Epic Forum: http://www.tombraiderhub.com/t…exmod/download/texmod.zip )
    - CustomUTv1 - UNREAL TOURNAMENT COMPETITION MOD - Downloadlink v1 (11.12.2007)


    Maps
    - Erstes Mappack: http://www.gamershell.com/news/43761.html
    - DM-1on1-Intercept (Beta1) - Download


    Quote

    Installation:
    Put the UTGame folder that comes with the map into \My Documents\My Games\Unreal Tournament 3\


    Szene
    - http://www.unrealnorth.com
    - http://www.utzone.de/
    - http://unreal.ingame.de/
    - http://www.unrealbase.de/
    - http://www.esreality.com
    - http://www.unrealna.com/

  • Tweak


    FPS Cap ausschalten
    Öffnet UTEngine.ini
    Findet den Abschnitt [Engine.GameEngine]
    set bSmoothFrameRate to FALSE
    FPS offline ist bei 62 standartmäßig gecappt.


    Mous Acceleration deaktivieren
    Öffnet UTInput.ini


    Unter [UTGame.UTConsolePlayerInput] :
    bViewAccelerationEnabled=false


    Keine Startvideos
    Open UTEngine.ini


    Such nacht [FullScreenMovie] Sektion und ändert es so:
    ;+StartupMovies=Copyright_PC
    ;+StartupMovies=EpicLogo
    ;+StartupMovies=MidwayLogo
    ;+StartupMovies=UE3_logo
    ;+StartupMovies=Nvidia_PC
    ;+StartupMovies=Intel_Duo_Logo
    ;+StartupMovies=UT_loadmovie1


    Bobbing deaktivieren
    Open UTGame.ini


    Sucht nach[UTGame.UTPawn] und ändert es folgendermaßen:
    Bob=0.0
    bWeaponBob=false


    Und auch unter der [UTGame.UTPlayerController] Sektion:
    bLandingShake=false


    Framerate erhöhen
    Unter [system settings] können folgende Einträge geändert werden (False/True) um die Framerate zu erhöhen:
    In UTEngine.ini :


    MotionBlur=False
    DepthOfField=False
    Bloom=False
    QualityBloom=False
    Trilinear=False
    StaticDecals=False
    DynamicDecals=False
    DynamicLights=False
    DynamicShadows=False
    Distortion=False
    LightEnvironmentShadows=False
    CompositeDynamicLights=False
    DirectionalLightmaps=False
    Distortion=False
    DropParticleDistortion=False
    SpeedTreeLeaves=False
    SpeedTreeFronds=False
    OnlyStreamInTextures=False
    LensFlares=False
    FogVolumes=False
    FloatingPointRenderTargets=True


    Für alle NVIDA Systeme, schaltet ihr das an gibt es meist mehr Leistung
    Unter [Engine.ISVHacks] das folgende auf True setzen


    UseMinimalNVIDIADriverShaderOptimization=False


    ------------------
    kopiert von http://forum.worldofplayers.de…/showthread.php?p=4846967 ^^

  • http://www.4players.de/4player…/Unreal_Tournament_3.html


    UT3 Beta Patch 2 Changes
    by hal@beyondunreal.com (Unreal Tournament 3)
    Following are the changes from the first UT3 beta patch. These should be finalized and released as official patch 1 soon. Thanks UnrealNA.


    • filter settings are now saved to the .ini file.

    • fixed UTUIComboBox's editbox and list getting out of sync (editbox text could end up not matching the list's selected item)

    • fixed changing gametype via combobox on server browser tab causing filter settings to be clobbered

    • changed default value for "Pure Server" and "Locked Server" filter options to be more lenient (show more servers by default)

    • Fixed ping values shown in scoreboard

    • Don't show ping for bots

    • Fixed Miplevel spam when applying patch to dedicated server build.

    • Fixed dedicated server getting removed from the master server list if the first player to join fails authentication.

    • Bringing up the midgame menu now pauses demo playback.

    • Players now stop moving if they fire the Redeemer altfire.

    • Fixed joining a passworded server via the server history tab not prompting for the password.

    • Fixed viper and scorpion self destruct death strings.

    • Fixed when the player tries to cancel a "Delete Demo" the demo still gets deleted.

    • Fixed HTTP redirection

    • Fixed download cache clobbering files that had just been written in some cases

    • Increased default download cache size

    • Fixed FOV option when patching old .ini's

    • Fixed crash when exiting the editor.

    • Smaller/simpler simple crosshair.

    • Added the ability to delete saved messages

    • Implemented DUEL match stat reporting for gamespy ladder.

    • Fixed an exploit in CTF-OmicronDawn that allowed players to get outside the world.

    • Fix for hole in WAR-Islander where players could get stuck

    • Fixed orb rebuilding not being played correctly on clients if the orb was destroyed by an enemy player.

    • Fixed flickering when downloading files.

    • Don't reduce tickrate when travelling with no players - fixes server hanging for long durations on EnvyEntry.

    • Fixed custom characters not working correctly when playing back demos

    • Added the ability to specify custom simple crosshair coordinates for weapons, with new config properties bUseCustomCoordinates and CustomCrosshairCoordinates.
      quelle: http://www.beyondunreal.com/daedalus/singlepost.php?id=11292




      mfg red

  • jo es goht, nöd würklich, häsch jo gseh wenni postet han, entsprechend spoht bini am penne gsi.. und hüt bini au wider schmerztablette am inedrucke und wird vo läschtige users gnervt, aber i chas no 100mol säge: mini tools händ nie bugs nur random features!

    • Official Post

    Hüt sind Changelogs usecho für dä zweiti Patch wo demnächst wird cho:

    Quote

    Map specific:
    - Fixed DM-Deck get out of world exploit
    - Fixed DM-Gateway portals sometimes sending you back to your starting point.



    quelle: http://forums.epicgames.com/showthread.php?t=600148

    • Official Post

    2ti Patch isch hüt usecho!

    mehr auf http://www.winfuture.de/news,37665.html mit Downloadlink...

    mirrors:
    ftp://beyondunreal.gameservers…fficial/ut3/ut3patch2.exe

    Developer | deh-vel-up-ur

    noun


    1 a person or thing that develops stuff: in e.g. software developer, someone having knowledge of a particular topic beyond the level of knowlegde needed for ordinary usage of that topic

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